![]() During early access, which began in June 2020, Conquest was spun off into its title. The video game adaptation was initially announced as Tainted Grail, and a separate mode with roguelike elements named Conquest was planned. Tainted Grail: Conquest is based on a board game by Krzysztof Piskorski. Winning the game unlocks harder difficulty modes. Players must create a new character when defeated, but some new classes and abilities are unlocked based on their progress, including permanent upgrades. Cards are granted by character class and after gaining levels. Each card-based ability has a cost, limiting how many players can use each turn. Combat is turn-based and similar to Slay the Spire: players know their opponents' next action and must counter it in card battles. The gates are closed behind players once they leave the village, preventing reentry. Four gates lead out of the village to increasingly more difficult areas claimed by the fog. ![]() ![]() After choosing a character class, players send their character into the fog to find out what has happened. These characters are procedurally generated, so some elements of the story may not be revealed in every session. Survivors of this catastrophe – encountered as non-player characters – relay the story in-game, give side quests, or trade equipment. The protagonist wakes to find their village empty, and a goat-like creature tells them that a cursed fog has driven most people in their land insane and transformed them. Tainted Grail: Conquest is a roguelike deck-building game set in a dark fantasy world based on Arthurian legend. Players control an adventurer who attempts to stop a curse that is infecting their land. Tainted Grail: Conquest is a roguelike deck-building game developed by Questline and published in 2021 by Awaken Realms.
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